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This build guide is for easy personal reference in game. If you found it useful all the better.
Eternal Warrior / Death Knight
Attributes:
- Strength
- Intelligence (3-4)
- Memory (Only If Needed)
- Wits
Max level depends on what you do in your playthrough. The 'cap' is 30, however most finish the game at level 21ish and I believe the highest you can reach is 23 (if anyone's gotten higher feel free to correct me). Let's assume 23, so 2 at the start, and 22 from each level up.
- Source points 100% agree, i don't use them either.(except time warp on my solo run) Re: How to get more action points Re: Lovecraft1969 #609188 06/09/17 08:32 AM 06/09/17 08:32 AM.
- Do note that three source points is the maximum, doing their quests after getting 3 source points causes them to give you good skills/skillbooks instead. In order of difficulty and rewards/cost. Morgus is the easiest, and can be done by lv11-12 or so. His method of teaching costs you nothing but the loot you could've gotten from him by killing him.
- Repeat Steps 3-5 until you see your available points jump significantly for attributes, combat abilities, and civil abilities (you should have enough to max out all categories in each tab) Max out all your stats and pick your new talents (you can remove 'All Skilled Up' and 'Bigger and Better,' you won't need them anymore) Save changes.
Abilities:
- Two-Handed/One-Handed (Optional 2)
- Warfare (Max)
- Polymorph (1 at CC, 3 at Act 2)
- Scoundrel (1)
- Hydrosophist (1)
- Necromancer (2-3)
- Aerotheurge (2 at Act 2)
Talents:
- Opportunist at CC
- Living Armour at level 3
- Executioner at level 8
- Hothead at level 13
- Optional Pet Pal
Skills:
- Battle Stomp
- Tentacle Lash
- Bull Horns
- Battering Ram
- Adrenaline
- Armour Of Frost
- Vampiric Hunger
- Blitz Attack
- Whirlwind
- Phoenix Dive
- Bone Cage
- Teleportation
- Uncanny Evasion
- Challenge
- Skin Graft
Max Number Of Source Points Divinity 2
(Stat sheet level 15 for easy reference)
Ranger / Summoner
Attributes:
- Finesse
- Wits
- Constitution
Abilities:
- Warfare (Max)
- Summoning (Max)
- Huntsman (3)
- Ranged
- Necromancer (Optional)
Talents:
- Far Out Man
- Elemental Ranger
- Executioner
- Arrow Recovery
- Pet Pal (Optional)
- Hothead
- Living Armour (Optional)
Huntsman Skills:
- First Aid
- Ricochet
- Tactical Retreat
- Sky Shot
- Ballistic Shot
- Marksman’s Fang
- Arrow Spray
Summoning Skills:
- Conjure Incarnate
- Farsight Infusion
- Power Infusion
- Soul Mate
- Dominate Mind
(Level 14 Ranger stat sheet for easy reference)
Blood Mage
Attributes:
- Intelligence
- Wits
- Constitution
Abilities:
- Necromancer (3)
- Hydropsophist (3)
- Pyrokinetic (2)
- Warfare
Talents:
- Elemental Affinity
- Executioner
- Savage Sortilege
- Hothead
- Far Out Man
Necromancer Skills:
How To Get Source Points
- Blood Sucker
- Mosquito Swarm
- Decaying Touch
- Raining Blood
- Shackles Of Pain
- Infect
- Bone Cage
- Grasp Of The Starved
- Blood Storm
Miscellaneous Skills:
- Bouncing Shield (If you have a shield)
- Deflective Barrier
- Challenge
- Corpse Explosion
- Mass Corpse Explosion
- Armour Of Frost
(Level 14 stat sheet for easy reference)
Frost Paladin
- Strength
- Wits
- Intelligence (1-2 points)
Abilities:
- Warfare
- Hydrosophist
- Necromancer (2 Points)
- Polymorph (1 Point)
- Scoundrel (2 Points)
Talents:
- Opportunist
- Executioner
- Living Armour
- Hothead
- Picture Of Health
- Elemental Affinity
Warfare Skills:
- Battle Stomp
- Bouncing Shield
- Battering Ram
- Blitz Attack
- Whirlwind
- Phoenix Dive
- Deflective Barrier
- Guardian Angel
- Challenge
Hydrosophist Skills:
- Armour Of Frost
- Rain
- Restoration
- Cleanse Wounds
- Cryotherapy
- Global Cooling
- Healing Ritual
- Mass Cleanse Wounds
- Ice Breaker
Miscellaneous Skills:
- Adrenaline
- Cloak And Dagger
- Tentacle Lash
- Bone Cage
- Bless
(Stat sheet for easy reference)
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Hey guys,
Just wanted to ask a quick question for anyone that's quite far into the game.
I was wondering if there are any particular ending repercussions of expanding your source points you can get through the quests.
Generally I always try play a complete good/paragon play through and just got to the part in act 2 where Hannag offers to increase my source points but all the animals in the forest have to die.
Is there any drawback story wise in the end to doing this?
I did a save before and I know that taking it removes my pet pal talent which I think I can just add again, but I don't want to take it if will contribute to a negative ending in some way.
I have never used any source skills because they take up too much slots and because source is hardly available throughout the world, I usually save it for solving puzzles for quests that need bless or something.
Just wanted to ask a quick question for anyone that's quite far into the game.
I was wondering if there are any particular ending repercussions of expanding your source points you can get through the quests.
Generally I always try play a complete good/paragon play through and just got to the part in act 2 where Hannag offers to increase my source points but all the animals in the forest have to die.
Is there any drawback story wise in the end to doing this?
I did a save before and I know that taking it removes my pet pal talent which I think I can just add again, but I don't want to take it if will contribute to a negative ending in some way.
I have never used any source skills because they take up too much slots and because source is hardly available throughout the world, I usually save it for solving puzzles for quests that need bless or something.